Updates

What we shipped.

New surfaces, model integrations and product improvements — in order.

v 5.0July 5, 2026

The Cleom relaunch

Cleom is rebuilt end to end around one job: production-ready game marketing assets from a single brief. New site, new app, new pricing.

  • RelaunchRepositioned entirely around game studios, with a brand-new homepage built as a cinematic scroll story
  • NewA welcoming Home and a rebuilt Ad Campaign composer — single goal plus custom goals, 50MB asset uploads, advanced settings, and a variant slider up to 200
  • NewPriority delivery with Rush (~5 hours) — each variant delivered as its own Library item
  • ImprovedCreate now routes every prompt to the right model automatically — no model menu — and adds new aspect ratios
  • NewPer-second pricing, with the cost always shown up front
  • ImprovedLibrary rebuilt around Create, Canvas and Ad Campaigns
  • NewPreviews of what's next: Steam Page, Store Kit, Asset Lab and Insights
v 4.0June 2026

The Gaming Creative OS

Cleom is now built ground-up for game studios. Define your game once and generate on-brand creative across every surface.

  • NewGame Profiles — characters, brand kit and lore, reused everywhere
  • NewAd Campaigns, Steam Page Kit, and Cinematic / Character / Environment Trailers
  • NewImage generation with Nano Banana Pro and GPT Image 2
  • ImprovedFree-Roam Studio — the renamed Studio + Canvas, now on-brand by default
v 3.5April 2026

New models & a faster Studio

Major quality and speed improvements across the generation layer.

  • NewSeedance 2.0 and Happy Horse 1.0 integrated
  • ImprovedStronger character consistency across shots
  • FixCross-account session handling hardened
v 3.0February 2026

Redesigned creation experience

A cleaner, faster way to generate — prompt-first, fewer forms.

  • ImprovedPrompt-first composer and a real-time Library
  • ImprovedReference uploads and revision flow