It started with a quote.
A studio we knew got quoted $1M for a launch trailer. Brilliant work — but completely out of reach for the dozens of other things they needed: ad variants, a Steam page, character reveals, seasonal refreshes.
So we built our own pipeline to do it — starting with the surface studios spend the most on: ads. One brief in — goal, assets, markets, languages, platforms — and production-ready ad variants out, each one delivered individually. Other studios asked to use it.
That's Cleom. Not another generator — the production layer around the models, built from day one for game studios that ship at volume. Our mission is simple: make studio-grade marketing production as fast as a build pipeline. One brief in, campaign-ready creatives out.