About

The production layer for game marketing.

We're building the system we wished existed — so studios can go from a single brief to campaign-ready creatives. Ads first, more surfaces on the way.

It started with a quote.

A studio we knew got quoted $1M for a launch trailer. Brilliant work — but completely out of reach for the dozens of other things they needed: ad variants, a Steam page, character reveals, seasonal refreshes.

So we built our own pipeline to do it — starting with the surface studios spend the most on: ads. One brief in — goal, assets, markets, languages, platforms — and production-ready ad variants out, each one delivered individually. Other studios asked to use it.

That's Cleom. Not another generator — the production layer around the models, built from day one for game studios that ship at volume. Our mission is simple: make studio-grade marketing production as fast as a build pipeline. One brief in, campaign-ready creatives out.

Product

What we build

Production-ready marketing assets from a single brief. Ads first — with more surfaces coming.

Ad Campaigns

Our flagship composer. One goal, your assets, one brief — markets, languages and platforms in, 10–200 variants out, each delivered individually.

Create

Prompt-to-video with automatic Model Routing — describe the shot and Cleom picks the right model. No model menu.

Canvas

A node-based pro canvas for teams that want full control over how their shots come together.

Steam Page

Store-ready capsules, screenshots and page assets built as one coherent kit. Coming soon.

Store Kit

Icons, feature graphics and store creative for every platform your game ships on. Coming soon.

Asset Lab & Insights

Deeper asset iteration and performance insight on what you ship. Coming soon.

Process

How it works

No retainers, no quotes, no six-week turnarounds. One brief in, campaign-ready creatives out.

01

Send one brief

One goal, your assets, one brief — pick markets, languages and platforms, and open the advanced settings if you want finer control.

02

We review and produce

Production starts after request review. Small batches land within hours, and priority delivery with Rush brings it down to about 5 hours.

03

Ship at volume

10 to 200 variants, each delivered as its own item. Prepaid credits never expire — from $10 for 1K up to $699 for 100K — so spend scales with output, not headcount.

Values

What we hold to

Your IP stays yours

Your game's assets, brand and style are yours alone. What you upload is used to produce your creatives — nothing else.

Ship-ready or nothing

Outputs should go straight into a campaign, not a revision queue. We obsess over the last 10% that makes work usable.

Gaming-native

We build for game studios, not generic marketers. Goals, markets, platforms, launch beats — the workflows are the product.

Locations

Where we are

Two bases, one pipeline. Reach us anywhere at hello@cleomai.com.

USA

Delaware

Our US base — where the company is incorporated and where we work with North American studios and partners.

Singapore

Singapore

Our APAC base — close to the fastest-growing games market in the world, keeping the pipeline running around the clock.

Build with us.

The production layer for game marketing is just getting started.